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FATE (role-playing game) : ウィキペディア英語版
Fate (role-playing game system)

''Fate ''is a generic role-playing game system based on the ''FUDGE'' gaming system. It has no fixed setting, traits, or genre and is customizable. It is designed to offer minimal obstruction to role-playing by assuming players want to make fewer dice rolls.
''Fate'' was written by Fred Hicks and Rob Donoghue; the 1st edition was published in early 2003,〔http://www.faterpg.com/wp-content/uploads/2013/07/fate1e.pdf〕 and the latest version (4th edition) was published successfully through crowd sourcing Kickstarter in 2013. ''Fate'' gained adherents both for its high level of support, which is unusual for a free game, and for the numerous innovative gaming mechanics.
==System==

(Note that this section refers to Fate Core as the latest edition)
Fate is based on the FUDGE system, and uses ''FUDGEs verbal scale and Fudge dice, but most versions of Fate eschew the use of mandatory traits such as Strength and Intelligence. Instead, it uses a long list of skills and assumes that every character is "mediocre" in all skills except those that the character is explicitly defined as being good at. Skills may perform one or more of the four actions: attacking, defending, overcoming obstacles (a catch-all for solving problems) or creating an advantage (see below). Exceptional abilities are defined through the use of ''Stunts'' and ''Aspects''.
An aspect is a free form descriptor of something notable about either the character or the scene. A relevant aspect can be invoked to grant a bonus to a die roll (either adding +2, or allowed a re-roll of the dice); this usually costs the player or GM a fate point. Aspects may also be compelled to influence the setting by offering the person with the aspect a fate point (which they can refuse by spending one of their own) to put them at a disadvantage relevant to the aspect. An example given in the rule book refers to the GM invoking a player character's ''Rivals in the College Arcane'' aspect to have said rivals attack them in the bath so they don't have access to their equipment. Situational aspects describe the scene, and may be created and used by the GM, or by players using the create advantage action with a relevant skill.
Stunts are exceptional abilities that grant the character a specific mechanical benefit; these may be drawn from a pre-defined list of stunts included in the rules, or created following guidelines provided by the authors. Aspects, on the other hand, are always defined by the player. For example, a player may choose to give their character an aspect of "Brawny" (or "Muscle Man" or "Wiry Strength"); during play, the player may invoke those aspects to gain a temporary bonus in a relevant situation. Aspects may also relate to a character's possessions, e.g. the character Indiana Jones for example, might have the Aspect "Whip and Fedora".

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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